3.11 Here I Go Again Screenshots
The first major patch for HITMAN 3 arrives today! We're excited to include a long-requested suit every bit a new unlockable that all players can earn, as well equally many improvements and tweaks that will improve the overall game performance. We've as well prepared the game for the continued release of new content in the coming weeks and months – but we're keeping those announcements under wraps a little while longer.
HITMAN 3 – February Patch Details
HITMAN 3 will be updated to version 3.11 on all platforms; PS5, PS4, Xbox Ane, Xbox Series X/S, PC, Stadia and Switch. You can check the current game version that you lot have admission to in-game at the lesser of the Options carte.
Date: Tuesday 23rd February 2021, 2pm CET
Maintenance: None. The patch will roll out at the to a higher place time. Later on downloading and installing the patch, all players volition need to restart the game to play the latest version of the game.
Patch size: Betwixt 2-iii GB on all platforms.
Cloud: Stadia and Switch players exercise not demand to download or install the patch. They will get admission to the latest version when they launch the game after the higher up time.
HITMAN 3 – February Patch Notes (Version 3.11)
New Content
The Tactical Turtleneck is now an unlockable suit for all HITMAN three players. One time unlocked, information technology will exist added to your inventory and can be used on whatsoever location that allows y'all to cull a suit. To get your hands on it, you'll have to return to the ICA Facility and consummate The Final Examination.
New Deluxe Content
Owners of the HITMAN three Deluxe Edition or Palatial Pack will become access to new content this month, as part of the ongoing rollout of Deluxe conent. This will bring the total number of released Deluxe Escalations to 5/6. Nosotros expect to release the concluding Deluxe Escalation – and therefore all content included in the Palatial Pack – in March 2021. Here's what'due south included in February for Deluxe Edition/Pack owners:
Deluxe Escalation: The Proloff Parable
Get The White Shadow and use the White Custom Sieger 300 and White Katana to consummate this challenging Escalation in the Carpathian Mountains. Complete all stages and all of the items will exist in your inventory.
Deluxe Escalation: The Gauchito Antiquity
Get ready for The Guru to give you a gustation of his emetic medicine in Mendoza. With the Emetic Grenade and Emetic Pen Syringe at your disposal, you'll demand to work through all stages to unlock the 3 items for your inventory.
February Roadmap: Initiation Protocol
New content volition be added to HITMAN three every calendar week in February, including an upcoming Elusive Target in Sapienza, Escalation Contracts in Dubai and Dartmoor besides equally Featured Contracts from our friends at MinnMax and KindaFunny. See our February Roadmap post for new details. A full roadmap for next calendar month will exist released in early on March.
Full general Updates
Deluxe Content
We've fixed an outcome that could prevent some players from beingness able to access their Deluxe Edition content (digital volume and soundtracks) via IOI Account. Later installing this patch, players should first launch HITMAN three and then check the 'Rewards' section of their IOI Business relationship profile. It may have up to 15 minutes for the downloads to appear afterwards playing HITMAN 3.
Connectivity
We've fabricated several tweaks on the back-terminate since launch and this first major patch allows united states to do more. We've made several technical improvements and tweaks that will result in a smoother and more stable feel for all players. This will also better the experience for players who were receiving errors when trying to exit a mission.
Stability
We've resolved multiple, wide-ranging issues that were causing the game to crash for various reasons. Players on all platforms will benefit from these improvements.
Trophies/Achievements
We've resolved an issue that could prevent the "Reach Mastery Level xx" achievements/trophies from triggering, despite players reaching that milestone. In some cases, this issue could also prevent PlayStation players from earning the Platinum trophy. Players that accept been affected should unlock the relevant trophies/achievements when they launch the game after installing the 3.xi patch.
Trespassing Agility
We've updated the HUD rules to accurately display when Agent 47 is trespassing whilst performing agility moves (climbing, vaulting, etc). In the past, the HUD would show that all pipes and ledges were 'non-trespassing' even when that wasn't the case. In truth, 47 was trespassing, but the HUD didn't reverberate that.
This change will mean that the HUD will display accurately when you are trespassing. This may cause for some inconsistencies (such as only one-half of a drain pipe existence a trespass zone), just the data yous see volition now be accurate co-ordinate to the mission setups. Nosotros're monitoring whatsoever further problems that might come upwards on this.
Hostile Trespass
We've added a new audio event for when players begin trespassing in a hostile area.
Silent Assassin HUD Updates
Info: What is the Silent Assassin HUD?
An icon adjacent to your minimap that will track and bear witness whether the coveted Silent Assassin (SA) rating is still possible on your electric current playthrough. Turn it on/off here: Gameplay>HUD>Silent Assassin HUD
Recording Eraser
We've added a new state to the Silent Assassin HUD. This 3rd state volition brandish when the SA rating is still possible, simply 47 needs to erase recordings before exiting the level. This will be shown every bit an orange/xanthous blinking image of the usual SA HUD prototype and a security camera.
Fail Meliorate
We've adjusted the cherry SA HUD indicator (SA 'failed') to brand it easier to identify when compared to the green land. The scarlet icon is now a reddish outline of the SA HUD icon, rather than a solid carmine colour. The green icon remains solid. This should make the ruby and green states easier to identify for some colorblind players.
Location Changes: Dubai, UAE
Unintended Base of operations Leap
Nosotros've adjusted a few places where Amanuensis 47 would jump off the side of the building and outside of the playable area instead of 'vaulting', like the prompt suggests he can. This includes the i you lot might accept encountered when throwing knives at boxes in the Sinbad Stringent Escalation.
No Ghost
We've adapted the weapon protocols in Dubai and so that security guards (or anyone disguised as one) are unable to openly behave sniper rifles. They're now restricted in all disguises and will be enforced accordingly.
Wrong Arabic
We've adjusted the Arabic script used on the information boards around the location. The text is now displayed in the correct way and with improved accuracy for some of the translations.
Invisible Walls
Nosotros've removed ii invisible walls that could partially block Amanuensis 47 from freely moving through the ventilation room near the Penthouse.
Lockdown
Nosotros've resolved an issue where players could be unable to complete the How The Mighty Autumn Mission Story after triggering the silent warning and and so being compromised by the investigating guards.
Location Changes: Dartmoor, England
Summit Gear
Nosotros've resolved an event where the Elevation Gear claiming wouldn't unlock. This was but an outcome if you lot chose to become on the bike from one detail side. Now, y'all tin can become on however you desire and still get the challenge.
Mr Pond
We've resolved an result where bodies that were 'dumped' in the pond were not e'er 'subconscious' and could be discoverd.
Location Changes: Berlin, Germany
Canal Man
We've resolved an event where Agent 47 could fall out of the playable expanse. In several different places. It was most every bit if he was trying to escape.
Equip: Wrench
We've removed the manhole in Berlin every bit it was causing several issues. There are healthier alternatives to dumping bodies or leaving the mission. They are now your get-to.
PumpCap
Nosotros've resolved an upshot where players could go stuck after taking encompass next to a petrol pump.
Tremaine'southward Hurting
We've resolved a complicated issue that could cause the game to crash when eliminating or subduing a specific target (Amanuensis Lemon Tremaine) after performing specific events prior to that.
Location Changes: Chongqing, China
Confused Shortcuts
We've resolved an effect where unlocking the Facility Elevator Shaft shortcut would unlock the claiming for unlocking the Inner Courtyard shortcut, and vice versa.
The All-seeing Controller
We've resolved an issue where players could non complete either The Controller or the All Seeing Eyes Mission Story on Master Difficulty. We've also fixed a related result that would foreclose the description for All Seeing Optics from displaying in the notebook.
Laundromat
We've resolved an event where the technologically advanced 'invisible' washing machines that we added to Chongqing were causing players to written report them equally bewitched. We've reverted them to the 'normal' blazon of washing machines you'd expect to encounter. Nosotros would like to take this fourth dimension to give thanks everyone else who understood what we were going for.
Illegal Umbrellas
Nosotros've resolved another 'innocent item is illegal on casual difficulty' issue. This time information technology was the umbrella.
Double O Double U
We've resolved a(nother) handful of issues where it was possible for 47 to fall outside of the playing space. He'south persistent.
Falsk Frisk
We've changed the behaviour of the guards on top of the apartment building roof so that they no longer frisk 47 when he's wearing a baby-sit disguise.
M.C Fusebox
We've resolved an outcome where disabling a fusebox near the Lotus Passage could eventually attract a large amount of guards i at a fourth dimension. Now, simply a handful that are nearby will be tempted.
Location Changes: Mendoza, Argentina
The Tour
Nosotros've resolved a few issues where players would be unable to progress or complete The Tour Mission Story, depending on their actions.
Oh Snap 2.0
We've resolved an issue where a minor speech bubble saying "Oh Snap" would appear in the level, seemingly at random. Not sure what else to say about this 1. No more oral communication bubbling.
Frost
We've resolved an issue where NPCs could run across through the frosted drinking glass in the wine cellar. At present, it's actually good frosted glass, so they won't see anything you practise, at all.
Cacti
Nosotros've trimmed the cactuses most to the Backdoor shortcut to prevent 47 getting stuck backside them.
Arachnid Pointing Meme
Nosotros've made a change to the Winemaker's behaviour then that they will now enforce their ain disguise, should they be knocked out and then woken up again. Previously, they'd be completely okay with overcoming a headache and watching someone else wearing their apparel.
For My Next Trick
We've fixed an upshot where all the items in a specific room in the Steel Tank area would 'disappear' when 47 was stood in a specific place.
A Generic Patch Note
We've tweaked some behaviours for some guards to be more consistent around the Winery Movie theater. Nosotros've been vague here to avoid describing something absurd that shouldn't exist revealed in our patch notes.
Location Changes: Carpathian Mountains, Romania
Snow Dive
We've tweaked some of the agility setups on the roof of the train to preclude 47 falling off and getting lost in the wilderness.
Carte / HUD / UI / UX Improvements
Hello, Old Friend
We've adapted the groundwork contrast of the mission cease screens to make them darker. The intention is to make the white text easier to read.
MinniMap
We've moved the border of the mini map to properly marshal it with the actual map. It was misaligned by a few pixels.
Oh Snap! one.0
We've added a full description to the photographic camera item when viewed in the inventory.
Intel Acquired
Nosotros have updated the images for some Intel items on the Berlin and Carpathian Mountains campaign mission.
Just A Thing…
Nosotros've reviewed and updated the inventory images for some items to make sure that their size and perspective fits better with the other items.
UD; LR
We've tweaked the display of the 'd-pad' icons in the menus to make them easier to identify. For example, when nosotros show how to switch ammo types in Sniper Assassin.
Identify Downwards
We've tweaked the indicator for placing an item then that information technology's easier to see in some instances.
Sneak Level 47
We've fixed an outcome where we didn't tell you lot the exact push button to press for crouching. It's quite important that you lot know how to sneak, and then we've fixed that.
Reload HUD
Nosotros've updated the Reload HUD icons to make them more than visible, especially for some PS5 players.
Sapienza Menu
We've updated the Destination groundwork image for Sapienza to meliorate reverberate the current lighting.
Where It's Due, three.11
We have updated the HITMAN 3 credits to reverberate the work that has been done since we submitted the game for release. We also correct a few errors and included new members of the squad.
Virtual Reality (PS VR)
I Know It…
We've added a annotation to the Pause Carte that tells you to 'look at the back of your hand' for a mission status. The 'dorsum-of-your-hand' HUD has been in the game since launch, but we noticed players not being able to find some elements there. We're talking about it now because it just got a whole lot better.
VR HUD Improvements
We've added the SA HUD and Difficulty HUD options into the VR 'back-of-your-manus' HUD, where you can already see your current disguise. Yous can activate the dorsum-of-your-hand HUD by trying to look at the back of Agent 47's right hand.
Mission Timer HUD
We've added a way to encounter the Mission Timer in VR. When toggled on, the Mission Timer is now visible when looking at Amanuensis 47's correct wrist. Yous just need to wait down to see it.
Blueish Filigree Toggle
Nosotros've added an pick that allows players to turn off the blueish 'safe area' grid, which is permanently shown when the VR camera is having difficulties detecting the controller and headset. We've added this option due to actor feedback, but strongly recommend that players keep it toggled on and instead adapt their hardware and physical position where possible.
Mission Story F a d e
We've made a change to how the Mission Stories text is displayed in VR. Rather than permanently existence on the screen, they'll at present be shown for a few seconds when there is an update so fade out again. Activating the 'back-of-your-hand' HUD volition brandish the text at any time.
VR Leaderboards
We have added a VR icon to the leaderboards to highlight when a score was achieved in VR.
Options Adjustments
Nosotros've adjusted the visibility and tweaked the toggles of a few of the settings that were not relevant when playing in VR. Weapon Aim, Fast Targets, Weapon HUD, Reload HUD and Autosave are affected. They take either been removed from the Options menu when playing in VR, or the toggles take been simplified to explicate the impact for VR players.
Seeing Spots
We've resolved an issue that could cause small dark-green dots to flicker on the screen, especially in Dubai. This was caused by an issue with the UI.
Groundwork Drain
Nosotros've resolved an issue where the background epitome in the Career page would overflow vertically. It'south been tidied up.
Cutscene Exit
Nosotros've resolved an outcome that could crusade the game to revert to '2D' or crash after exiting a mission whilst a cutscene is playing.
Salve. Load. Repeat
We've resolved an issue that could make information technology impossible to see all of the available save slots when trying to load a mission. The save files are at that place, simply this visual event was preventing VR players from seeing them.
Revealing…
We've fixed an issue where some prompts or on-screen icons would briefly flicker when start actualization, such every bit the 'seedling' icon when a Mission Story is beingness revealed.
Smoke Test
We've tweaked the 'smoke' visual effect to make certain it looks nifty in VR. The smoke can be seen from explosions, weapon fire and on specific events like the Miami podium was sometimes lacking some finesse.
Notable Updates for In-game Challenges
No Discovery For You!
We've resolved an issue that could cause the 'Observe [Location]' challenges to not complete. The issue was caused by players discovering areas whilst in the 'Contract Creation' mode and those 'discoveries' were not being added to the total amount. With this fix, when discovering locations in Contracts Fashion, players will see that the areas have been discovered when they launch a mission at that place and and so complete (or quit) the mission.
2 Suave For You
We've resolved an consequence where the Summertime Suave Arrange was listed as an unlockable for 2 unlike challenges. At present, the suit will be unlocked merely when completing the 'Escalations – Track 2, Tier 9' challenge.
SA17 SO12 (4U)
We've resolved an event with the 'SASO x12' challenge. The description said "x17". You tin probably guess what the fixed involved. i72
Game Fashion Changes: Sniper Assassin
A Mansion in the Mountains
We've added the briefing video for the Himmelstein Sniper Assassin map back into the game. It was AWOL.
Sniper Rifle Mastery
We've resolved an issue where the Mastery upgrades that players had earned were not added to the rifle and players were e'er using the 'base' rifle regardless of their upgrades. Now, the earned progress will be reflected accurately with the correct upgrades.
Druzhina 34 ICA Wallbang
We've removed the Shockwave and Wall-piercing perks from the Druzhina 34 ICA sniper rifle when it is used exterior of the Sniper Assassin mode. These were never intended to be bachelor outside of the Sniper maps.
Platform-Specific Changes: PS5
Game Help (Added Feb 09)
We've added support for Game Help on PlayStation v.
(This is a platform-level characteristic and doesn't bear upon gameplay)
When playing a campaign mission in HITMAN 3 (including HITMAN 1 & 2 missions), PlayStation Plus subscribers on PS5 tin can get access to hints on how to complete each Mission Story, with videos and pace-by-step instructions.
Across all iii games, there are more than 450 hints.
Platform-Specific Changes: PC
Ansel Super
We've resolved an issue where players could run into visual ghosting or blurred images when using either the Super Resolution Screenshots or adjusting FOV in Nvidia Ansel.
Apex Crasher
We've made changes to significantly reduce the chance of players using AMD 5700 CPUs from experiencing a crash when attempting to load Berlin.
Location Importing Reminder
💻✅
We're pleased to share that HITMAN 3 PC players can now import locations from HITMAN i and HITMAN two at no additional toll.
Follow the official 3-step guide hither: https://t.co/NBq08j7C9J moving picture.twitter.com/1vbG5dpSIq
— IO Interactive (@IOInteractive) February eighteen, 2021
Platform-Specific Changes: Switch
A Nonymous
We've resolved an consequence where Switch users would see their username/ID listed every bit 'anonymous' on the leaderboards.
This is…
We've resolved an effect where Switch users were not correctly informed well-nigh server maintenance when it was active.
Look Up
Nosotros've resolved an issue where Switch players were unable to use the Contract Lookup feature in Contracts Way.
Platform-Specific Changes: Stadia
Button Prompts
We've resolved inconsistencies with displaying keyboard prompts and controller prompts at the same fourth dimension. We've likewise tweaked button prompt consistency for different controller inputs.
Dotted Lines
We've resolved a few visual issues where certain dotted lines weren't displaying every bit intending, for example on the mission score screen or when a Mission Story was being revealed in-game.
Escalation Corruption
Nosotros've resolved an event where some visual corruption could occur when loading Escalation contracts.
Lighting
We've resolved an effect that could crusade the lighting in specific rooms or locations to exist excessively brilliant, depending on the mission played previously.
State Share (Launch Feature)
HITMAN: World of Bump-off, aka your hub for the entire trilogy of Stadia, launched with State Share. Nosotros wanted to reiterate those details here.
State Share is an exclusive Stadia feature that we accept implemented into HITMAN 3 that allows you to easily capture and share any mission, escalation or contract you are playing into screenshots and videos. Simply utilise Stadia's built-in screenshot or video recording feature to capture and share your contract state.
When you lot create a state share, other HITMAN players on Stadia can immediately get-go the contract with the same starting location, suit, items (both carried and smuggled) and difficulty.
Sharing a state won't affect your own saves, unlocks or progression and, if you lot decide to retread your ain steps, new unlocks and scores tin still be earned.
When you play a shared state, you can earn the normal rewards, simply access to any locked items volition not persist after you accept finished playing the state unless you lot have unlocked them during the session.
Known Bug
We've listed some of the most-talked about HITMAN 3 topics hither to keep you updated on their progress. This isn't an exhaustive list and will be added to over time.
Requiem Pack
The Requiem Pack was non included in the progression carryover process and is currently inaccessible to players that ain in. We plan to arrive available once more in a hereafter patch.
HDR
We're investigating and working directly with players that accept reported that the HDR implementation isn't optimal on some setups.
Shoulder Photographic camera
Removing the pick to modify which of Amanuensis 47'southward shoulders that the game photographic camera is located behind was intentional and it'southward however possible to do this when in combat. Nosotros're aware of player feedback on this selection and we'll share any updates here.
Your Upshot Hither
We're sure that some of you will reach this point and exist frustrated that an effect you currently have with the game hasn't been resolved or best-selling. There's a very good adventure that it's already on our radar. We'll go on to add the most-talked about topics into the Known Problems section of our patch notes equally they ascend. Cheers for your patience and for playing!
Source: https://www.ioi.dk/hitman-3-february-patch-3-11/
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